Section outline

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    • Jon Øivind Hoem
      Marcin Fojcik
      Lars Kyte 
      Joar Sande
      Western Norway University of Applied Sciences (HVL)
      Anna Łokietko, UWSB Merito in Wroclaw

    • Learning objectives :
      • You should be aware of the possibilities of using spherical (360) photos and videos, Augmented Reality and Virtual Reality for various communicative purposes
      • You will get an overview of the history of spherical media, from the analog predecessors to today's digital solutions
      • You will get insight in the different ways of using spherical media, and how you can create your own content
      • You will have hands on experiences with various digital tools and services
      • You will have some knowledge about the potential future use of spherical media

      • All drawings were made by Dall-E 3

      • All papers are available on Google Scholar

      • All videos are available on YouTube.